
Mega Man 9, oh how thy vivifies my retro-gamer heart! I waited to pick up the belated release of MM9 on the Xbox 360, mostly for the ludicrously-hard achievements that I will probably never get, while letting the Wii and PS3 versions taunt me. Yeah... I'm an achievement whore.
In any case, I only have wonderful things to say about Mega Man 9 thus far (I'm about three bosses in). It reminds me of a simpler time when games punished you in maddening ways and despite this, you just kept on chuggin' through it. MM9 does some very clever things in this department too -- a wink to the hardcore gamers of yore. There are some jumps that seem obvious. You will jump without thinking and then...
*BAM*, a block appears or an enemy shoots you down into the spikes below. Or maybe the game shows you a nice item that seems easy to get. Just remeber in those cases that if it seems easy, then it probably isn't. This sort of difficulty (which you'll remember me hating on in The Force Unleashed) works perfectly in this retro-styled game. The levels are short enough, the music good enough, and the design well thought out enough that despite the cheap tactics the game resorts to in order to kill you, you'll more likely than not just hit "Continue," after losing your last life. This sort of oddly rewarding, masochistic difficulty has led me to coin a new term, "Funstration," which is defined as, "a feeling of anger and/or rage accompanied and eventually overpowered by the desire to extract pleasure from that which caused the initial discontent." I think it'll catch on (despite the fact that it sounds like some unpleasant condition from which women might suffer).
So, if you never played the old Mega
Mans (Men?), then don't bother with 9.
The whippersnappers, young-uns, and chil'ens of our gaming world will hate it, but if you were born in the 80's and/or were enjoying the adventures of the Blue Bomber back then, well, you don't have an excuse -- Buy this game now.
Oh, and check out
Penny-Arcade's strip about the game. It says in three panels and five words what I've tried to get across in all of the above.