Borderlands 2 Trailer

Watching Claptrap break it down to dubstep makes me very happy. WUB WUB indeed! Game launches on Sep

Steam pokes fun at asteroid, humanity

If you logged into Steam in the last few days, you likely saw this ad, in which they poke a little f

Video Game Pre-addiction

There’s a twitching at the corner of your vision. Are you asleep or awake? How many days are l

 
Chris Robertson

Veks and Silence Review for SideQuesting

August 18, 2011 in Review

Hey everybody! I was graciously asked to do a review for the Xbox Live Indie Arcade game, Veks and Silence, for SideQuesting.com, so, you know… go check it out!

Chris Robertson

Nintendo 3DS Price Drops Early at Wal-Mart

August 9, 2011 in News

20110809-093124.jpg

As has already been reported by several news outlets (1UP via CheapAssGamer), Wal-Mart is dropping the price of the 3DS three full days before Nintendo’s official reduction, and as you can see above, I can confirm this (at least in Nashville.) This means you’ll be able to take advantage of the 3DS Ambassador program (snagging 20 free downloadable titles) and take advantage of the new price — a win-win, though I do feel really bad for all of the early adopters. But hey, money’s money.

Chris Robertson

PAXcitment Abound

August 8, 2011 in Thoughts

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My excitement for the upcoming Penny Arcade Expo in Seattle has finally become literally palpable since I received my three day pass and Halo Fest badges in the mail today! Just a little less than three weeks to go!

Chris Robertson

Nintendo Press Conference thoughts

June 7, 2011 in News

It hurts, Nintendo — it hurts. I raised my expectations to a degree unheard of even for me, and in so doing have had them shattered by a completely underwhelming announcement of this new “WiiU.” I’ll run over all the main points of the press conference below, but first, I just want to jump into why Nintendo’s new console just isn’t the return-to-form for which old N-fans were hoping. Nintendo is stuck on the idea of innovation. Innovation for just it’s own sake won’t move the game industry forward, and yet, I fear that is what Nintendo is doing. It’s like they all sit in a room throwing out the craziest ideas, then mash them all together and vomit out a product without focusing on things that will really bring them up to speed with their competitors. “People sit in front of their TVs with iPads, right?” I imagine them saying, “So let’s make a touch-screen controller… with motion sensing… and a camera… and a bunch of other shit!” While all of this is indeed incredibly neat, none of it is compelling enough really change the way we play games. Sure, we will play games in a vastly different way physically, but in the end, it’s all just going to feel like a gimmick – a novelty. Nintendo just needed an excuse to stay on the Wii tracks while updating it enough to compete with current-generation systems. Only, too bad that by the time it comes out, we’ll probably only be a year or two away from the next huge leaps from Microsoft and Sony.  I have no doubt that Nintendo’s first-party offerings will be captivating, (I mean, the tech really IS amazing) but adding another layer of weird new complexity along with graphics parity isn’t going to bring in the 3rd parties, no matter how much Nintendo convinced them to pay the WiiU some lip-service in that short video.

Okay, so I’ve let off some steam… now let’s hit the conference talking points:

  • The conference started with a long video showing clips from all of the Legend of Zelda games throughout the year, culminating with Miyamoto-san arriving on stage to talk about Link’s Awakening coming to the 3DS eShop and The Ocarina of Time remake for 3DS being released next weekend. Also, on the DSi, players will be able to download a copy of LoZ: Four Swords Adventure for free in September.
  • Skyward Sword is getting a Holiday release (and as was shown later on in the conference, appears to be upgraded vastly for the WiiU’s HD graphics). There will also be a special gold Wii remote released along-side it.
  • Starting this fall, Nintendo will be putting on Legend of Zelda Symphony Orchestra shows in every region of the world, although no details were announced. Also, two CDs of Zelda music will be released. The first one, an Ocarina of Time soundtrack, will be available for free on Club Nintendo to the first few (hundreds, thousands) people who register the Ocarina of Time 3DS.
  • Next, Iwata-san took the stage to announce a new Mario Kart, Star Fox, Super Mario, and Luigi’s Mansion (as well as showing more Kid Icarus) for the 3DS.
  • Mario Kart looks pretty much the same, only now there are under-water parts and times when your kart transforms into a hang-glider. They also showed a kart customization feature.
  • Star Fox 64 is being ported to the 3DS with tilt controls. A multiplayer mode will show your friend’s faces in the boxes instead of the normal characters’. It’s releasing in September.
  • The new Super Mario 3D is coming before the end of the year and looks really spectacular, having both 3/4 type 3D views of the world as well as 2D segments. Also, as has been teased, the Tanooki suit is returning.
  • Kid Icarus is also coming later this year and will have 3-on-3 multiplayer and an Augmented Reality card-fighting game.
  • Finally, Luigi’s Mansion 2 was shown, but did not have a release date. It looks to be on a mostly 2D plane.
  • They also showed videos for 3rd party games including Resident Evil: Mercenaries 3D and Resident Evil: Revelations, Mario and Sonic at the London Olympics (or something like that…), Ace Combat 3D, Tetris, Cave Story 3D, Driver, Pac-Man and Galaga collection, Tekken and Metal Gear Solid: Snake Eater 3D.
  • Next they spoke about the eShop, which launched for the 3DS yesterday. It will have trailers, demos and information on games and a Virtual Console starting with Gameboy and Gameboy Color (emphasis on ‘starting with.’) Excitebike 3D – a remake of the 27 year-old game, and the Pokemon Pokedex 3D will be available to download for free.
  • Then they finally announced the name of the new console – the Wii U. It’s new ground-breaking feature is a controller with a built-in 6.2 inch touch-screen display and it will be backwards compatible with all Wii software (and I’m guessing, Gamecube). The controller features two circle pads, not sticks, (so I’m immediately thinking that will be a problem) forward-facing camera, face buttons and two triggers. It really seems like the lower screen of a DS just blown up to complement your TV as the larger ‘upper’ screen – making the Wii U a strange conglomeration of console and hand-held.
  • After going over the features and showing several innovative ways games could be played, such as moving the controller screen in front of the TV screen to zoom in on areas of play, laying it on the ground and hitting a golf ball off of it with a Wii remote and even holding it sideways to ‘fling’ throwing stars off the small screen and onto the TV, they announced that Smash Bros. will be coming to both the Wii U and 3DS and will work together “in some fashion,” as Iwata-san put it (which just makes me cringe.)
  • There aren’t any ‘real’ games on the show floor, but there are 8 prototype experiences, such as a New Super Mario Bros. game with Miis in it, Chase Mii – a game in which people run away with the Wii remotes on the big screen as someone with a Wii U controller has a bird’s-eye view of all of them, and Shield Pose – where you move the controller in front of the screen to block arrows flying at you.
  • Reggie also announced that Lego City Stories will be coming to the Wii U and 3DS exclusively as an open-world Lego game.
  • They then ran a reel of footage showing people like Peter Moore and Ken Levine saying how excited they were for these new Wii U capabilities. Throughout these short talks, it was revealed that games such as Darksiders 2, Tekken, Batman Arkham City, Assassin’s Creed: Revelations, Ghost Recon Online, Aliens: Colonial Marines, Metro Last Light and Ninja Gaiden 3 will be coming to the Wii U. All graphics shown looked just like Xbox 360 or PS3 renderings (and probably were at this early stage.)
  • Finally, John Ricitello of EA came out to mention that 3rd parties, especially EA, really are excited for Wii U. He asked the audience to imagine the system with an open online system… so, no real details.
  • Reggie ended the conference by asking the audience to think of Nintendo as having four viable platforms, the DSi, 3DS, Wii and Wii U (really, this just seems like 2 to me, with the others being upgraded versions of the former). This harkens back to them saying that DS was just a “third-pillar” before they realized it would really take off and replace the Gameboy Advance… so, seems to me they’re just covering their asses in case any one of the products fails.

So that’s that… the Wii U looks… strange, but at the same time, interesting. I still don’t think that this was ostensibly a “right” move for Nintendo, but they will no doubt be successful with it anyway. Hell, I’ll probably buy a Wii U just so I can have my Zelda Skyward Sword (or was that an even newer Zelda in-development they showed?) in HD. I’m just tired of the gimmicks Nintendo.

Here’s to hoping that in five years or so, we get a true return to old-school roots (maybe even calling that system simply the “Nintendo” as a lot of people predicted this time.) I can see them on-stage now, talking about how all those wacky Wii and Wii U experiments were fun, but now here’s the next-next-gen system with a nice conroller, good online and abundance of Marios, Zeldas, Metroids, etc. One can only hope…

Chris Robertson

Sony Press Conference thoughts

June 7, 2011 in Sony, Thoughts

Playstation - THE TELEVISION

The last press conference (or media briefing, as they would like you to call it) of the day was Sony’s… and they had some Splaaaaaaaaaaanin’ to do!

  • First of all, for a company that was just hacked three ways from Sunday (even again just before the presser) they sure did pat themselves on the back pretty hard with a ridiculously long video showing footage of practically every game to ever come out for Playstation, cut every little while with images of Sony hardware (including the PS3, PSP, Vita, 3D glasses, Move controllers, etc.)
  • After the hour-long video, Jack Tretton arrived on stage and told the press “You’re welcome,” for being hacked and having the PSN outage. Apparently the media loves to hit a good old soul like Sony when they’re down. Seriously though, what the fuck Jack? That was a douche move… not a joke.  He then gave a “heartfelt” apology to Sony developers and the fans. Yeah, okay…
  • After this luke-warm start, Sony pulled the biggest gun first with a nice long demo of Uncharted 3: Drake’s Deception which showed the titular hero infiltrating a giant cargo ship and then getting the hell back out after it tips over sideways and begins to fill with water. If this demo was any indication of the rest of the game, Uncharted 3 is going to be just-as, if not more, amazing than its predecessors.
  • Next, they demoed three VERY uneventful minutes of Resistance 3 that showed absolutely nothing cool. It makes me feel bad, because I really dug the first game… but man, this series just fell off the wagon after that.
  • Tretton took this opportunity to announce Moves support for Resistance 3 and a bundle including a plastic gun-shaped holder, a Move controller, Playstation Eye camera and the game for $150. No thanks.
  • On a brighter note, ICO and Shadow of the Colossus will be coming this fall with 3D HD remakes, as well as the two God of War PSP games.
  • Next, perhaps the only surprising thing all day happened – Tretton announced the Playstation branded TV. It’s basically a 24″ entry-point monitor for playing 3D games and will be released with Resistance 3 and a pair of Playstation 3D glasses for $499. The glasses will be sold separately for $69. The really cool tech feature of this monitor is that two people can play splitscreen and yet, thanks to the magic of the 3D glasses, both have a full-screen view. My friends and I would have killed for this back in our 16-player lan party days when we would tape cardboard contraptions to the screen to avoid “screen-watching.”
  • Move support was the next item on the docket, and they started with a demo of NBA 2K12. Using the Move controller, the player will be able to move a cursor over the court, directing passes and shots. They brought out Kobe Bryant who kept going on about how realistic, and then non-realistic, and then realistic again the game was. Embarrassingly, the 2K guy had to reach over and actually push a button on the controller in Kobe’s hand at one point.
  • Next, they showed Medieval Moves: Deadmun’s Quest, which is a cutesy sort of 1st-to-3rd person game in which you use several distinct Move gestures to use the sword, shield, bow and arrow and throwing stars – all without entering a menu or selecting the weapons.
  • Then, they showed a commercial for inFamous 2 to make sure we don’t forget to go and buy it tomorrow.
  • A Starhawk CG trailer was then shown… and, it looked dull.
  • Sly Cooper: Thieves in Time was announced (another rare surprise) for 2012 and a short, non-gameplay trailer was shown.
  • Next was Dust 514, an FPS set in the EVE Online universe. The graphics looked really slick, but once again, I just don’t know how many future/sci-fi shooters I can deal with. They spoke of an intermingling between Dust 514 and the EVE MMO, but didn’t go into any further detail.
  • Bioshock Infinite was briefly shown, and then Ken Levine came out and apologized profusely for saying harsh things about the Move. Apparently he loves it now and Bioshock Infinite will utilize it. Also, he announced a new Bioshock game for the PS Vita (NGP).
  • They also spoke about Saint’s Row: The Third having Move support and coming out on November 15th.
  • Next they showed a “Pre-Alpha, 100% in-game footage” trailer for a new Star Trek game set to coincide with the next JJ Abrams movie next year. It actually looked spectacular, which leads me to believe they’re lying about it being “Pre-Alpha,” and are downplaying how much work they’ve done on it, just so it seems that much more awesome.
  • SSX was mentioned and announced to have an exclusive track for the PS3 – Mt. Fuji
  • Need for Speed: The Run will also come with an extra Blu-Ray containing 7 extra cars. OH JOY!
  • Also, Battlefield 3 for the PS3 will leverage the extra space on the Blu-Ray to include Battlefield 1942. All of these “exclusive” things were mentioned in the same breath as “something you can only do/find on the PS3″ even though both the original Bioshock and Battlefield 1942 have already been released on other consoles.
  • At the beginning of the portable-gaming segment, it was mentioned yet again that there will be several Playstation certified Android phones and tablets coming out soon (a story that was eclipsed by the hacking) and that these experiences would draw portable gamers into the Playstation family, causing them to buy a PS3. Surrrrrrre.
  • Next, the NGP was officially revealed as the Playstation Vita – meaning “Life.” Not over-wrought at all!  They then announced a partnership with AT&T to provide the network for the 3G model. This was met with several jeers, laughs and even boos. The Vita will also have a ‘Party’ system much like Xbox Live, allowing you to chat with other players regardless of which game you or they are playing, and ‘Near,’ which will let you play and share with gamers in your general vicinity.
  • They then showed Uncharted: Golden Abyss for Vita… and while it looked great, the touch controls looked far too cumbersome to actually use. They kept saying that touch controls would be available “for places where it makes sense,” a seeming admission that it really didn’t make much sense anywhere and was being shoe-horned in.
  • Next was Ruin, a Diablo style 3/4-view dungeon crawler that allows you to play along with, or grief, other players online. You can also save your game to the cloud and pick up where you left off on the PS3 (through a PS3 sku of the game that’s also being released.) Hey… that’s kinda like TRANSFARRING!
  • Then they showed Mod Nation Racers, which isn’t a port of any of the last games, but it doesn’t have to be, because you create all the tracks yourself via the front and back touch panels.
  • Next was Little Big Planet with touch controls… which pretty much explains itself.
  • The final surprise of the evening was that Street Fighter X Tekken will be coming to the Vita and will feature Cole from inFamous as a playable character.
  • The briefing ended with the exciting news that the PS Vita will only cost $249 – a price set to compete directly with Nintendo’s 3DS. The 3G/WiFi model will be $299.

And that’s it for the first day of press conferences. Honestly, there was very little new, and nothing shocking… so we can only hope that Nintendo really blows us all away with their new console tomorrow.

Chris Robertson

EA and Ubisoft Press Conference thoughts

June 6, 2011 in General Gaming, Thoughts

And those other douchebags have celebrities...

So, I did a quick run-through of the Xbox conference, so I thought I’d give the same treatment to EA and Ubisoft as well.

EA

  • Mass Effect 3 is coming on March 12th of next year, so the delay isn’t nearly as long as some thought. The gameplay still looks good, and running around under Reapers’ legs on the battlefield is going to be awesome.
  • Next, EA showed off Need for Speed: The Run which, as the name might suggest, now allows you to exit the car, running away from your pursuers on-foot. It looks like it might just be a set of races followed by long quicktime segments… which I don’t think I’d be too hot on.
  • Star Wars: The Old Republic is going to be big, regardless of the fact that EA and Bioware can’t seem to show us anything but CG trailers. I have no doubt that it will be a good competitor to WoW, and I’ll most likely play it… but I’m starting to fear that I’d rather see some full-length CG movies set in the Old Republic than play the final game.
  • The new SSX looks like it could be really good, bringing back the ridiculously over-the-top tricks and speed that the original had. What’s cool is that the game will feature every major slope on earth based on official maps supplied by NASA. They mentioned this as a “massive open world.” Now, whether or not this means it’s a globe-spanning game with separate distinct tracks or that it will have an open-world sandbox type of gameplay remains to be seen.
  • Fifa – okay, here’s where I get to enjoy the privilege of this being my personal blog. I don’t care anything about soccer… so, moving on…
  • Madden. There will be a Madden game even if there’s no NFL season this year. Also… when will this stop being called Madden?  He’s been a non-factor for so long now, and though I realize they have a lot of equity built up in the name, it just doesn’t make sense to be called that much longer, at least in my opinion. Here’s a funny point about this conference too — at the beginning they took a jab at the bigger guys for extravagant stages and celebrities at their conferences… and then they fucking brought out Ray Lewis, Peyton Hillis and Clay Matthews for no good damn reason. What the hell, EA?
  • The Sims Social? Answer: No.
  • Curt Schilling came out to pimp a little bit of his game called The Reckoning (some subtitle, yada yada) and it looked pretty cool, but then he was quickly swept off stage. Weird.
  • Insomniac unveiled a new multi-platform title called Overstrike that seems to bring the Ratchet and Clank zaniness into a slightly more realistic and mature setting. Given their track-record of making games with really cool weapons and gadgets, I think this game might be pretty good.
  • Then, of course, they showed Battlefield 3, which looks absolutely ridiculous. Built on the Frostbite 2 engine, they are claiming (and rightly so) to have the epitome in rendering, destructibility, audio and scale. The demo in the tank was mind-blowing in its realism. It releases October 25th.

Next, we had Ubisoft, which I have to say is the clear winner (or loser?) of most cringe-worthy press conference.

  • First off, they brought out Michel Ancel (the creator of Rayman) to do an awkward Shakespeare reference on one knee, “U bi, or not U bi.” *facepalm*  He quickly recovered by showing off Rayman Origins though, which looks like a great 2D mix of New Super Mario Bros. and Earthworm Jim. It even seemed to be a bit too hard for the developers, as they died several times.
  • Then, Mr. Caffeine came out and forced some comedy. No one cared. At this point, and several other times throughout the conference, they showed clips of “What this game might have looked like 25 years ago.” I really wonder how much time they wasted making these clips for a joke that didn’t even work.
  • Next, they showed Driver: San Francisco. I really loved the first Driver, but never played one after that… and this game might change that.
  • Gearbox’s Randy Pitchford then came out to show a non-gameplay clip of Brothers in Arms: Furious Four which looks to be a game based on Inglorious Basterds.
  • Tin Tin. Spielberg and Peter Jackson talked about it a lot. I still don’t know what Tin Tin is.
  • Then Ghost Recon: Future Soldier was shown, which looked pretty cool… though I’m really starting to get ‘Future-to-near-future-shooter-fatigue.’ I giggled a little as they were 4 Player co-oping it, running through a town telling all of the civilians to run away. Each players’ character was constantly shouting “Get out,” “Go,” “Get outta here,” “It’s not safe here!” It was a cacophony of hilarity. Also, they’re launching a separate game called Ghost Recon Online which is a free-to-play multiplayer game.
  • Next, two ladies talked about Maniaworld which encompasses Trackmania 2, Shootmania (FPS) and Questmania (RPG). I’m assuming these are all just community-driven games with custom content.
  • Raving Rabbids for Kinect looks FUN. I want to kick rabbids. That is all.
  • Just Dance 3… it’s the third one. And Katy Perry had braces in the trailer. It was weird. Coming to all consoles’ respective motion-controlled aspects.
  • Rocksmith will let you plug in your own guitar and learn to play. Dave Navarro seemed VERY excited about this… (except not really)
  • Your Shape: Fitness Evolved 2012 will continue shaping you next year.
  • And finally, after all the yawn-worthy stuff (read: the whole conference), they showed a good bit of Assassin’s Creed: Revelations, playing through an initial area where Ezio flips around a shipyard fucking shit up. At the end, there was some sort of teaser with the Animus rebooting and showing a portal underneath a Stonehenge-looking arch. It’s coming in November.

And that’s what happened in the two big, non-big-three, conferences. They, not unlike the Microsoft presser before, were fairly uneventful. Had I not taken notes, this post would have probably only read, “Mass Effect. Battlefield 3. Assassin’s Creed. Drool.”

Next up, Sony!

Chris Robertson

Xbox E3 2011 Press Conference thoughts

June 6, 2011 in Microsoft, Thoughts

Via 405thSource on Twitter

The Microsoft E3 2011 presser just wrapped up a little bit ago… and though this will likely be very sloppy and under-edited, I thought I’d do a quick post on my thoughts of what was shown.

  • They started strong with a demo of what looks to be an early section of Modern Warfare 3. While I’m starting to lose the “Oooh” factor with these games, I have to admit that the first time the player broke through the water to see New York getting demolished, I breathed a very whispery “oooh.”
  • Next up was a quick demo of Mass Effect 3. It doesn’t look like anything has changed that much graphically or gameplay wise from ME2, except of course that you can now actually speak the line in the dialog menu to select it — but WHO THE HELL WOULD WANT TO DO THAT? I mean, immediately after saying that line, Shepard says something completely different. Those menu prompts were best read silently as a general statement as to what Sheapard would go on to soliloquize in much more depth. No one will use this. Now, the voice commands in-combat are a different story; saying “Liara – singularity,” instead of pulling up the menu could lend itself to a more streamlined combat system.
  • The gun-smith stuff using Kinect in Ghost Recon admittedly looked cool, but once again, we’re hitting the same old point where the payout for those gestures, while cool-looking, could be done much more quickly and efficiently with a controller. I mean, actors waving their hands around in Minority Report looked cool, but someone with a mouse right next to Tom Cruise could have done the job much faster. So likewise, I just don’t think that this Kinect gimmickry will catch on to any large degree.
  • The new dashboard looks to be much improved, with new tabs for each section of content on your box. Youtube is now there… yay!..? And Bing. I almost decried this at first, until I realized it does streamline the search process that is still laboriously long and labored in its current iteration. This may actually be a worthwhile addition. Also, live TV and DVR functionality… although, we got no real details. Who are the partners? What can I watch? Is it part of LIVE or a separate subscription (more likely)? I need answers. And while I’m not particularly a UFC fan, the menu overlay stuff for the fight looked really cool — kind of like an upgraded version of the stuff already on the ESPN channel of LIVE.
  • Cliff and ICE T!!!! came out to demo a small section of Gears of War 3… that, well… looked like more Gears of War. And Ice T announced that he was getting the group Body Count back together to do a song exclusively for the “Horde Morde… uh… Horde… MODE,” to which Cliff was like, “Kay. That’s cool I guess. Thanks. Bye.” Really underwhelming… but that’s what I expected.
  • Short teaser of Ryse – a new Crytek engine powered first-person Kinect game set in Rome. It looks… well, very early. Just a tech demo teaser reel. Again, mainstream Kinect stuff is just not going to fly. Ever.
  • Ahhhhh-ahh-ahhhhhh-ahhhh-oooooh-aahhhhh-ahhhhhhhhhh. The chorus of monks announced the long-rumored Halo Anniversary game which remakes the entire campaign with new visuals. According to David Ellis on twitter, the graphics can be switched between new and old on-the-fly, though I’m not sure why anyone would want to. Also, apparently the “7 Classic Maps” won’t be in a multiplayer mode for Halo Anniversary, but rather for Halo Reach… which makes sense. They wouldn’t want to fragment the audience that’s still very strong in Reach. These maps will be made by Certain Affinity.
  • Fable: The Journey – yawn. First-person spell casting where it looks like everything auto-targets to such a high degree that it won’t matter what silly motions you make. Just flail around until the game ends. Looks like a tech demo still as well.
  • Minecraft coming to Xbox 360 with Kinect support. That’s cool, I guess… if I cared anything about Minecraft.
  • Disneyland Adventures looks legitimately fun for the kids. Being able to visit the entire theme-park virtually and then hop into interactive portions from all the different Disney properties like Peter Pan and Alice in Wonderland (though it looks like it will be mostly the same game mechanics for each one… just different environments)
  • Then there was Kinect Star Wars… which looked even more ludicrous than the way-early teaser they showed two years ago. Again, the Kinect just doesn’t seem capable of capturing any one-to-one movement correctly… and I just don’t want to flail around in front of my TV to feel like I’m using the Force. Also – “LIGHTSABER ON!” No Jedi would ever say that…
  • Sesame Street looks very cool for small children… though the tike on stage had trouble getting Kinect to recognize his gestures. Tim Schaffer definitely had the best stage presence of anyone onstage during the conference though — the rest were just automatons going through lines of a script.
  • And Kudo Tsunoda takes the stage to unveil Kinect Fun Labs – the group of “toys” to keep you occupied while all the studios continue to scramble to actually make anything that vaguely works, or is even remotely fun, for Kinect. These looked cool, but it’s obvious it’s just filler…
  • Kinect Sports Season 2 - Golf looked … okay. Then there were the two meat-heads on stage screaming “BLUE 42, HIKE!” for the very scripted, tech demo-y Football segment. Again, completely underwhelming.
  • Maybe the only legitimately good game for Kinect (at least as far as I can tell from reading about peoples’ impressions over the last year) was Dance Central, and it looks like the sequel, with full song imports from the first game and multiplayer dancing, will only improve on that. Maybe the only reason to have a Kinect… for now.
  • And then finally, HALO 4. I mean, we all knew it was coming, but it seems a little odd to announce it this year with such a small teaser. Couldn’t this have waited until next year… and then it would have been more exciting that it was coming in just a few months, instead of late next year. And of course, there would have been more to show. Also, why is the Chief’s armor so different? Did lying in that cryotank for however many years (decades, centuries?) automatically upgrade him to the new crotch-less, white MK VII Mjolnir armor? Who knows? But it’s Halo… and I will play every one in this new sequel.

And that’s that… my thoughts on the Microsoft presser. The EA conference is coming up, so I may post some more on that later, and I’m sure I’ll have something to say about the Sony presser later tonight.

Wish I could be there experiencing all this live with my fellow game journos, but in this age of live-streaming, I guess I don’t even have to.

Now to check out what’s been going on at Apple’s WWDC keynote.

Chris Robertson

Charity is a virtue; so is patience

June 1, 2011 in Thoughts

I’ve received emails, comments and messages from quite a few of you who ordered one of the Alabama Tornado Relief Shirts inquiring to the status of your order. While I feel that I’ve kept you up-to-date to the best of my abilities on their status, I admit that I probably should have noted in my original post that these shirts were made-to-order; I had none in-stock when I originally posted about them — I simply wanted to do something that would help my home-state recover from the disaster caused by the storms that ripped through it last month, and t-shirts seemed like the best way to do so.

I also didn’t know if I would receive one single order, or hundreds, so I waited a week or so into the process before placing my first order with the screen-printers, and because of various delays, I wasn’t able to get my hands on them until yesterday (and I drove several hours round-trip, rather than having the shipped to me, just to get them that much sooner.)

In any case, all of the shirts ordered thus far were sent out today and you should have them by the end of this week, unless you’re international. Hindsight being 20/20, I wish I’d placed a “Please allow 4-6 weeks for delivery,” disclaimer on the original post. I realize that in this day-and-age, we are conditioned by Amazon and all of the other large retailers to have something appear on our door-step one or two days after we’ve ordered them.  Unfortunately, I’m not Amazon.

If you are unhappy with the time it took to get your t-shirt, feel free to ship it back to me (return address is on the envelope) and I will issue a refund to you, I just hope that I’ll be able to resell the shirt to recoup the loss of money that would have gone to relief-aid. And if you do want a refund, I hope you don’t forget that this was all in the spirit of charity, and that you find some other way to help those people whose only possession left might be the shirt on their back.

Also, I will only be selling the quantity of shirts that I have remaining from here on out. I have several sizes and colors of each design, so if you’d still like one, please shoot me an email – southerngamer (at) gmail.com and I’ll get it out to you.

Thanks again to everyone that ordered. I deeply appreciate the gesture and hope that the proceeds find those in need of it most. And, I hope you like your t-shirt!  If you want to show it off, send me pictures (to the email listed above) and I’ll post them on the site!

Chris Robertson

Free OnLive game – Amnesia: The Dark Descent

May 17, 2011 in News

Amnesia - The Dark Descent

I’ve been playing with OnLive for a month or so now with the intention of posting my thoughts on the service sometime soon, though I only have two games (Homefront and Metro 2033) from which to draw experience. Today, OnLive announced a promotion for a free copy of the super-creepy Amnesia: The Dark Descent which was just added to their service. I won’t post the promo code here so that OnLive gets all the clicks and interest on their site… so just click the link below to find the thread on their boards containing details for the deal.

So, if you haven’t already signed up for OnLive, this seems like the perfect opportunity to do so!

Amnesia: The Dark Descent Free from OnLive

Chris Robertson

My first review for 1UP

May 13, 2011 in News, Review

Welp… I think I’ve done it. Though I’ve been writing guides for 1UP.com’s MyCheats page for nearly a year now, I finally feel like a legitimate game critic. Behold, my review for Lego Pirates of the Caribbean!

Lego Pirates of the Caribbean Review

I’m also writing the guide for the game, so if you get stuck and need help, check out the page on MyCheats!

I know I sound like a squealing school-girl (if that can be inferred from just the above text), but I want to thank Mike Nelson and Thierry Nguyen for giving me a shot at entering the game journalist/critic/enthusiast industry. Hopefully this is just the start! ^_^